WONDALAND APP

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Interface:Mobile
UX Tools:
Axure
Photoshop
Figma
Invision
My Roles:
Research
In-person Interviews
Site maps
User flows
Wireframes
Typography
Prototypes
Interaction Design
Usability-testing
Visual Design


I was presented with the challenge of creating an interaction and marketing driven application that built a culture from existing content.

The Solution

A social media aggregation tool with a discussion option for every post, allowing the user to stream concerts online and purchase tickets. Registered users will also be able to receive push notifications from artists, stream music, and create playlists. A “bump” feature is included in users profiles along with a private account option. Users will be the first to know about new releases and exclusive events.

Project Overview

Keeping up with various forms of social media can be hard. Especially if you have a busy schedule and are looking for curated content. Independent record labels most of the time have a unique collective sound, and branding. Fans tend to not only follow artists, but entire labels themselves.

The Challenge

Why reinvent the wheel?

Yes, creating a separate social network for a label would be efficient however, that’s one more network for each artist and manager to keep up with. Instead, it seemed like a better idea to pull individual profiles and stream it on one timeline. So you’re getting all the content and posts you’re looking for, while meeting fans who have similar taste and interests. This can be very useful to an organization that curates special events and would rather the word spread via personal interaction vs. mass marketing as the content being showcased if for true fans.

A Product Made For The User

In-person Interviews

Teams conceptualize ideas everyday. But are they actually useful? How will the users and target audience interact with the product, how do we validate ideation? Research, research, research. I found a dense concentration of the target group (college students) and interviewed about 100 people in person. I used a digital survey I created on Typeform and gave my device to the person being interviewed. These were the results:

Validation

Most students seemed to be interested in direct notifications from their favorite artists as well as meeting new people with the same tastes.

Events That Market Themselves

Creating a network of fans not only strengthens overall engagement, but aids in marketing as meetups and groups will notify each other of upcoming events. This networking tool also allows diverse artists to connect partitioned fragments of their fanbase to niche content within the label. New artists will also have access to the existing resources and networking groups.

A User-Centered Approach

Testing designs and iterations proved essential in researching which user flows worked best.

Iterations

The results from user interaction research with low fidelity wireframes highlighted a problem: Iconography. I learned from the test results that some of the icon placement and symbols were confusing. Users needed a clearer indicator of the networking [sub-niche] button versus a duplicate.

Final Concept

The high fidelity prototypes were created with Figma. I chose a flat/material design approach: I wanted to add depth and highlight dominant buttons.

Live Deliverable

Interactive Prototype Preview -InVision-

Cross promotion, content aggregation, sub niche networking combined with curated media proves to be an effective tool useful for artist collectives. Centering the entire product experience around the user is key. From start to finish, new ideas and concepts must be tested in order to ensure that the experience is not only smooth, but effective.